New Irish Animation Blog
Check out cartoon saloon's blog on their feature, looks pretty smart to me!
A digital film maker's Journal
Check out cartoon saloon's blog on their feature, looks pretty smart to me!
Catch 'Stars' on RTE 2 this comin saturday 11th feb at 11:05pm. I'll be at the Broken Social Scene gig and I'll miss it so tell me what happens.
So I went on a lovely research trip to the Rotterdam Film Festival (thanks to my wonderful new producer), where they screened Stars (out of competition due to late submission- hopefully next year it will be in). I got an idea of the kind of life people lead in the upper stratosphere of European film-making. A lot of intelligence and a smattering of bullshit. Many many films- best of which was from a hero of mine- Jan Svankmajers new one 'Lunacy'. It was wicked. Here's a comprehensive website of his work that needs to be updated. Great essays!
Hokay!



'stars' is starting to appear in festivals (coz we're sendin it to loads)
yay!
I'm finding it difiiicult to blog right now because my girlfriend is looking over my shoulder as I write this. Maybe I should be a bit more eloquent with my verbular grammaticals and she'll be dead impressed.
Take all the ingredients you like, if you cant find some of them: improvise. Put them all in a big bowl and stir em up real good then shove everything in the oven to cook. When the bell goes off, take the cake out, put some fancy icing on it, maybe a candle and serve. It may taste like a tire or it may taste very nice. I cant eat any coz i was eating the raw mixture and i feel sick. Maybe in the morning I'll have some with my coffee.
Theres now about 4 shots all eating up my attention. One is the final one, which we're writing a 3d studio max plugin for- word of advice- maybe avoid hardcore computer programming at this stage of the game..
ok. its the last lap. a whole bunch of scenes are waiting to be rendered. i've booked the sound mixing session. the music is going to be finished next week. we're still animating shots.. maybe about 10 left to do out of 60 or so, including the shots animated in flash. but then we put it all together in aftereffects and have to grade it, which is playing with light and shadow on the 3d renderings in a 2d enviroment, which is fun and easy coz its so fast. not like the stupid ass fuckin son of abitch i hate you fuckin asshole rendering lark. numbers. wait. numbers. wait. asshole rendering!
Well the film is pretty much finished except for rendering and compositing.
animation and radiosity and mental rays and global illuminations with final gathering turn on maybe another iteration and it will work out oh wait i minute i guess i gotta bake that texture or it will take too long to render oh that keyframe shit it looks like shes outta the thunderbirds andy can you do the compositing i was going to do it but i've got so much else to do oh shit i gotta call the sound designer wait a minute is the music being recorded on wednesday? where? how much do you need? oh i gotta call the producer... sher's in a meeting right now did she say she was coming over tonight i gotta get that cashflow thing worked out oh fuck its crashed less iterations this time maybe how did i get that cool look the other day maybe i used that daylight plugin wait a minute how many frames have we gotta do a day? 200 or something... 1500 is a lot of money for a final grade maybe i can do it somewhere else oh i really gotta finished the animation on sophie shes so wobbly sometimes maybe wheels can do some synesthesia stuff shit i should be working instead of blogging.
So I'm playing around with looks at the moment- taking a break from the keying mayhem of december and january. I swear, everytime you wanna do something in 3D you gotta learn a lot of shit. Especially if you havn't got a million euro rendering farm, you also gotta learn the tricks.
Man o man. That roughcut was finished a day behind schedule.
no.
Although masochistically self imposed, theres a deadline tomorrow to finish all the animation. I think I've pretty much keyed all my stuff. Pauls still workin on his and I'm annoying him by asking to look at his previews. lookin sweet tho. some of my animation looks r o bo tic and a bit lazy but hey it can be fixed. my mentality is running along the -lets get a version of the film finished then improve what we got-.. so after 2moro we start squeezing the shite out of the footage and flush it. on the 7 days a week vibe right now. socialising is becoming tough(er) as my brain has been hijacked by the film-making process. i'm also noticing that we've got 3mins too much footage. good complaint i guess but when we start cutting things the film gets more confusing. i say -more- coz its pretty ambigiuous as it is. not everythings spelt out.
Its nice to see different bits and bobs come together. I composited CG sophie with a rotoscoped character yesterday- one of my main fears about the style of the film was that maybe these two very different types of animation wouldn't sit well with each other, and thankfully they do. I'd say partly because of cool performance by the actors. I'm still going through the scenes and animating sophie. Another 2 weeks and we'll be able to have a rough cut done.
Okay, so this is how it works with film board grants.
Hah!
Ok now all of the live action shoot is finished except for the pickups.
Here's those pics fluddy did. Nice one.
Currently working on the reference shoot, editing what we've got already, planning a party shoot on saturday with loads of extras plus pickups whenever the actors are available. They're busy bees.
I've been informed that the funding is being processed or transfered or whatever channels it has to go through. Just in time lioke I cant afford me rent n all. Reference footage for the animation will be shot post haste.
I'm making a short film. It's about sense and love and death. I'm 25 years old so I don't want to pretend I know too much about love and death but thats what its about. Its animated so it'll look cool at least.
I'm lucky enough be making this film with a bunch of mates I went to college with and been working with for years under the name of Delicous 9. We've done a bunch of music videos and visuals together, and bits and pieces for T.V. and theatre but this will be our first biggish project. Our 'calling card' as some people have it.
This blog will hopefully be a documentation of the making of the film, for my funders, for animators, film-makers, students and whoever is interested. Its being made in a slighly interesting manner, with actors and cg and junk so maybe somebody will see the technique and go "wow i gotta use that in my next mobile phone commercial!" or maybe michel gondry will see it and go "oui oui i shall call this man and hire him to direct all my films instead of me oui oui" or whatever.
So check back from time to time to see pre production designs, progress on CG models, animation tests as well as mindless drunken rants blaming everybody but myself.
I'm currently trapped in a beuraucratic nightmare of red tape and documentation, waiting for the first installment- but I won't go into that because it doesn't really matter, all its doing is holding back the production. Only that its been good and bad, good because I've had time to really look at the film and work out how its going to be made, bad because I'm living in abject poverty, being told that I'll start getting paid in 2 weeks for the past 2 months.
Deadline is April 2005. About 6 months to go. 8 minutes of CG animation, with a core team of three people. Yipes!